Wednesday, August 12, 2009

Game and Media Rooms for Contractors

In the first article in this series, we talked about the different types of home theaters that you might be asked to put into a home. In the second, we focused on the dedicated cinema room.
This time, we’ll focus on a common basement remodeling project – the media room or game room. This room differs from the home cinema in that it’s usually part of a larger entertaining space, which may include a bar, a pool table, conversation areas, or other entertaining spaces.

The media room is often separated from the rest of the space by a half-wall or a counter where a row of stools provides additional seating. There may also be more viewing screens such as flat panel TVs around the bar or in other segments. And your client will want to do more than watch movies on the main screen. Our clients want to watch sports, TV, and even video games on the big screen. And sometimes they even want a stage for their kids to perform on.

There are differences in acoustics, sources, seating, ambient light, and video distribution among other things.

Room acoustics
The first thing we notice with media rooms is that they’re missing a wall (sometimes two!). The back wall is often a half-wall, and a side wall can be missing or partially missing. This makes the theater room part of the rest of the space, including the other occupants in the movie, sports show, or video game if they choose. It also allows sound to move between the spaces, so the movie is heard at the bar, and the pool table is heard in the theater. The base level of ambient sound (the “Noise Criteria”) can be much higher when there’s a party, which means the volume needs to be higher in order to hear the softer passages. Of course, that volume invades the rest of the space during the louder scenes. This is probably exactly what the client wants when they’re watching a baseball or football game, but may not be ideal in a movie. It also means the sound bounces around the room differently, which can impact the surround-sound imaging even when there’s nobody else sharing the space.

Sources
When a client asks for a media room, they usually are thinking the space will serve multiple purposes. They’ll want to watch movies (Blu-Ray, Internet downloads, or Video-on-demand), sports (over-the-air or cable TV), regular TV programming, home movies, and even video games (Wii, Xbox, or Playstation). You need to consider where these sources will live, and especially in the case of the Wii, how the users will interact with the screen. There has to be enough room to play the active games like Wii Sports without knocking into the screen or the seating. And finally, people standing in front of the front row are likely to interfere with the projector image unless the room is very carefully designed and configured.

Video and Audio Distribution
Since the clients want the rest of the space to interact with the theater, you many need to consider multiple screens to ensure that everyone has good sightlines. The guest sitting at the bar will want to know the score without having to walk around the corner to the theater room. And of course you’ll want to carefully plan speaker locations so that all guests can hear the game without annoying echoes or delays, and without it being too loud for conversation. Speaker types and locations are important here, as is proper amplification.

Note that the client may also want to put something different on different screens. For example, the main screen may be showing the home team football game, while the bar TV may be showing a different game. A TV in a conversation area may show a movie for the kids, while the outdoor TVs may be showing a baseball game! For each different item that’s showing, you need a source, and you need a video switcher capable of routing that many signals to that many displays. And if the displays aren’t all capable of showing the same resolution (some may be 1080p, while others are 720p), you need to be able to scale the signal appropriately. And of course you need a way to control all of this!

Ambient Light
As the space is also an entertaining space, you’ll need to make sure there is plenty of natural light in the room. This means a normal low-lumen projector, designed for use in near complete darkness, won’t be able to project an image bright enough to compensate. You’ll need a brighter projector and possibly a higher-gain screen to make up for the additional light but still provide an excellent picture. And night-time entertaining will have a different level of light than day-time entertaining, which means the projector may need multiple calibration levels.

Seating
Many times, clients will opt for sofas instead of theater chairs in a media room – they’re considered more friendly in this type of space. And tiered seating may be out of the question, although bar stools behind a counter or half-wall may give the client backup seating space. But these seats aren’t usually within the surround-sound-stage, which means the audio portion of the event may not be very good from those seats unless the speaker locations are designed correctly.

Other thoughts
In many ways, a media room is even more complex than a cinema room. While the cinema room has to do audio and video very well, the media room has to be able to switch personalities quickly and easily.

Where to get help
For any electronic system, it’s important to bring in a CE pro (custom electronics professional). The CE pro will be able to help design the electronics, in conjunction with the architect, builder, and interior designer, in order to deliver the perfect experience for the client. That same CE pro will be able to recommend and provide the right mix of equipment and control systems for the client, staying within the client’s budget, and finally install and calibrate the equipment to ensure the best experience possible.

If you’re looking for a CE pro that you can trust to work with you and deliver the best results for your clients, call the experts at Inspired Electronics, Inc. We specialize in residential and commercial audio, video, and control systems. Call Keith Rose at 847.471.420 or email at keith@inspired-electronics.com.

For more information about Inspired Electronics, Inc., visit our website at http://www.inspired-electronics.com.

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